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Sequence

Each player takes a turn with a sequence of phases. Each activity can only be done once unless otherwise noted.

01

Dawn

02

Day

Dawn.png
Day.png

Each effect happens in the following order:

  1. Resolve an event or remove a time counter from the current event.

  2. Resolve a Vote by counting the total INT of Beasts in your city versus the total INT in each opponent's city.

  3. Move 1 Beast from one location in your city to another.

  4. Return all fatigued Beasts to locations in your city.

  5. Draw 3.

  6. Abilities of Structures, Beasts, Items, Resources, and Actions.

Each of the following can be done once in ANY order:

  1. RECRUIT a Beast from your hand and attach it to your Den or another Structure in your city with a free space. (Unlimited use)

  2. BUILD a structure from your hand an attach it to your Den or another Structure. (Unlimited use)

  3. BARTER to acquire a Beast from the Market and place it in your Den discard (deck-building format) or directly to your hand (constructed format). (Unlimited use)

  4. FORGE an Item from your hand and attach it to a Beast you control. (Unlimited use)

  5. Move an Item from one Beast to another. May only be done once per turn.

  6. Abilities of Structures, Beasts, Items, Resources, and Actions.

03

Dusk

Dusk.png

Each of the following can be done in ANY order:

  1. ATTACK an opponent's city by gathering Beasts from your city into an Army. This begins a Battle sequence.

  2. VOTE by using a special card or ability. If no VOTES from ACTIONS or Abilities are taken, a player may do an Council Vote (Win Draw 1, Lose Discard 1. If you win this vote with 15 or more INT in your city you win the game!).

  3. Abilities of Structures, Beasts, Items, Resources, and Actions.

04

Night

Night.png

Each effect happens in the following order:

  1. Abilities of Structures, Beasts, Items, Resources, and Actions.

  2. Discard down to your hand limit of six.

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