ChiAxis - Creative Arts Studio

Sequence
Each player takes a turn with a sequence of phases. Each activity can only be done once unless otherwise noted.
01
Dawn
02
Day


Each effect happens in the following order:
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Resolve an event or remove a time counter from the current event.
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Resolve a Vote by counting the total INT of Beasts in your city versus the total INT in each opponent's city.
-
Move 1 Beast from one location in your city to another.
-
Return all fatigued Beasts to locations in your city.
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Draw 3.
- Abilities of Structures, Beasts, Items, Resources, and Actions.
Each of the following can be done once in ANY order:
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RECRUIT a Beast from your hand and attach it to your Den or another Structure in your city with a free space. (Unlimited use)
-
BUILD a structure from your hand an attach it to your Den or another Structure. (Unlimited use)
-
BARTER to acquire a Beast from the Market and place it in your Den discard (deck-building format) or directly to your hand (constructed format). (Unlimited use)
-
FORGE an Item from your hand and attach it to a Beast you control. (Unlimited use)
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Move an Item from one Beast to another. May only be done once per turn.
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Abilities of Structures, Beasts, Items, Resources, and Actions.
03
Dusk

Each of the following can be done in ANY order:
-
ATTACK an opponent's city by gathering Beasts from your city into an Army. This begins a Battle sequence.
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VOTE by using a special card or ability. If no VOTES from ACTIONS or Abilities are taken, a player may do an Council Vote (Win Draw 1, Lose Discard 1. If you win this vote with 15 or more INT in your city you win the game!).
-
Abilities of Structures, Beasts, Items, Resources, and Actions.
04
Night

Each effect happens in the following order:
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Abilities of Structures, Beasts, Items, Resources, and Actions.
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Discard down to your hand limit of six.