ChiAxis - Creative Arts Studio
27.0 Wounds
27.1 Actions, resources, abilities, beasts, and structures may deal wounds to other
beasts, structures, and clades. Dealing wounds to a clade is functionally equivalent to dealing wounds to a ruler.
27.2 Wounds may be dealt as a result of a skirmish. Each attacking and guarding
beast deals wounds equal to their ATK during the resolution of the skirmish.
27.3 Wounds may be dealt as a result of an action, resource, or ability. The action,
resource, or ability will specify if anything other than itself is dealing the wounds.
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For example: The source of the wound for an Resource that reads, “Deal 1
wound to an attacking beast” is the resource card. Comparatively, the source of the wound for a Resource card that reads, “A beast you rule deals wounds equivalent to its ATK to a structure ruled by an opponent” is the beast you rule.”
27.4 Wounds are processed in a sequence:
27.4a First, wounds are assigned, as modified by replacement or prevention effects that interact with wounds.
27.4b Next, wounds are dealt, triggering abilities. Wounds can accumulate on a beast or structure. Once the number of wounds are equal to or more than a beast or structure’s DEF, an effect triggers that buries that beast or structure.
27.4c Wounds dealt to a beast or structure remain until the end of the turn, at
which point they are removed. Wounds dealt to a ruler immediately reduces their
vitae total but the wounds remain until the end of the turn in case the total number of wounds dealt to that ruler need to be counted for an effect.
27.5 If a source would deal 0 wounds, it does not deal any wounds at all. It will not
trigger any abilities that create effects when wounds are dealt. Any effects that would increase the number of wounds are also nullified.