ChiAxis - Creative Arts Studio
21.0 Resources
21.1 Resources are a specific card type (See Resource 9.3) that can be played from
a ruler’s hand during any phase, although some have text with certain restrictions, or targets which only occur in contexts like a battle, a duel, or a vote. All Resources generate Effects.
21.2 Resource cards can be played by a ruler without priority, so they can be played in
response to an effect and will resolve before that effect resolves. If the target of
the original effect is no longer viable after the resource resolves, that effect is negated.
21.2 When a Resource card is played, it resolves and then the card goes immediately
to the ravine.
21.3 The effects of a Resource card lasts until specified by the text (until dawn, until
day, until your next dawn, until end of season, etc.). Many resource cards, like basic resources, are One-Off effects (See 22.4) meaning they resolve without duration.
21.4 The only resource card sub-type is a basic resource.
(plant, bug, meat, wood, stone, crystal).
21.4a For every format, each player must bring at least 4 of each basic
Resource cards to the game to populate the market (See 10.3)
21.4b Basic resource cards cannot be included in a deck for constructed
formats.
21.4c Each ruler begins the game with 1 of each basic resource card in their
deck in deck-building format.