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Complete Rulebook

21.0 Resources

21.1 Resources are a specific card type (See Resource 9.3) that can be played from 

a ruler’s hand during any phase, although some have text with certain restrictions, or targets which only occur in contexts like a battle, a duel, or a vote. All Resources generate Effects. 

 

21.2 Resource cards can be played by a ruler without priority, so they can be played in 

response to an effect and will resolve before that effect resolves. If the target of 

the original effect is no longer viable after the resource resolves, that effect is negated.

 

21.2 When a Resource card is played, it resolves and then the card goes immediately 

to the ravine.

 

21.3 The effects of a Resource card lasts until specified by the text (until dawn, until 

day, until your next dawn, until end of season, etc.). Many resource cards, like basic resources, are One-Off effects (See 22.4) meaning they resolve without duration. 

 

21.4 The only resource card sub-type is a basic resource. 

(plant, bug, meat, wood, stone, crystal).

 

21.4a For every format, each player must bring at least 4 of each basic 

Resource cards to the game to populate the market (See 10.3)

 

21.4b Basic resource cards cannot be included in a deck for constructed 

formats. 

 

21.4c Each ruler begins the game with 1 of each basic resource card in their 

deck in deck-building format.

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