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Complete Rulebook

18.0 Duels

18.1 Duels can be initiated by actions and abilities and are indicated by  the word 

“duel” in bold. A duel is a test of statistics between two beasts. The effects of 

any duel will be detailed in the text, with win and lose applying to the beast or the ruler of the beast. The default result of a duel where there is no winner/loser text is that the loser’s beast is buried.

 

18.1a Duels involve three rounds, one for each statistic, always beginning with 

ATK (attack) followed by INT (intelligence) and finishing with DEF (defence). Each round the rulers will choose a card from their hand and hold it face down above their beast. Then the rulers will count to three together, tapping the card in rhythm - keeping it face down on beat 1 and 2, and revealing simultaneously on beast 3. A ruler may choose not to reveal their card on beat 3, this is called a bluff, which allows them to return that card to their hand. Any revealed cards will add their market cost to the statistic that is being dueled.

 

18.1b In a normal 3-round duel, the beast that wins the most rounds is the 

winner of the duel. If one beast wins the first two rounds, then there is no 

last round. When there is a tie in a round, the round has no winner or 

loser. When there is a tie in all three rounds, the duel ends and there is no effect.

 

18.1c Duels that are marked as ATKduel, INTduel, and DEFduel have only one 

round and only test that specific statistic.

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