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Complete Rulebook

17.0 Voting

17.1 A Vote can be called during a ruler’s own dusk phase when each opponent 

has passed priority (24.1d). A vote does not resolve immediately, but during the next dawn phase of whichever ruler called the vote. This allows for the opposing ruler(s) to respond or prepare accordingly. During this period, that vote is considered an active vote. Active votes do not prevent other rulers from initiating their own vote during their turn.

 

17.1a To begin, the ruler who is calling the vote must decide between a 

dominion vote or a conclave vote.

 

17.1b A dominion vote can be called as long as a ruler has at least one beast in 

their city. A dominion vote always has the same effect: Win - Draw 1. Lose - Discard 1. But if the ruler has 15 or more INT in their city and win the vote, they win the game through a Political Victory.

 

17.1c A conclave vote requires an action or ability from a beast, structure, or 

clade, which is indicated by the word “vote” in bold. A conclave vote always has a printed text that details the win effect of the vote and sometimes a loss penalty. Any omission of a loss penalty means that there is none. Conclave Votes can be played and/or activated cumulatively and are resolved according to the same order in which they were played and/or activated.

 

17.2 A Vote Resolution begins by calculating the total INT statistic of all the beasts in 

each ruler’s city. If the ruler that called the vote has the highest total, they win the vote and resolve the win effects. If there is a tie, then the vote is cancelled and there is no win or loss effect. If any single opponent has more INT in their city, the ruler that called the vote loses and resolves any lose effects. Rulers may not give votes to each other unless playing a multiplayer variant.

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