ChiAxis - Creative Arts Studio
2.0 Terrus Golden Rules
2.1 Whenever a card’s text directly contradicts these rules, the card takes
precedence. The card overrides only the rule that applies to that specific situation. The only exception is that a player can concede the game at any time (see rule 5.3a).
2.2 When a rule or effect allows or directs something to happen, and another effect
states that it can’t happen, the “can’t” effect takes precedence.
-
Example: If one effect reads “You may barter for an additional basic resource this turn” and another reads “You may only barter once this turn” the effect that precludes you from bartering again wins.
2.3 Any part of an instruction that’s impossible to perform is ignored. (In many cases
the card will specify consequences for this; if it doesn’t, there’s no effect.)
2.4 If multiple players would make choices and/or resolve effects at the same time,
the active player (the player whose turn it is) makes any choices required, then the next player in turn order (usually the player seated to the active player’s left) makes any choices required, followed by the remaining players in turn order. -
Example: A card reads “Each ruler buries a beast they rule.” First, the active player chooses a beast they rule. Then each of the nonactive players, in turn order, chooses a beast they rule. Then all beasts chosen this way are buried simultaneously.
2.4a If an effect has each player choose a card in a hidden zone, such as their
hand or their den, those cards may remain face down as they’re chosen. However, each player must clearly indicate which face-down card he or she is choosing.
2.4b A player knows the choices made by the previous players when he or she
makes their choice, except as specified in 2.4a.
2.4c If a player would make more than one choice at the same time, the player
makes the choices in the order written, or in the order they choose if the choices aren’t ordered.
2.4d If a choice made by a nonactive player causes the active player, or a
different nonactive player earlier in the turn order, to have to make a choice, the order beginning with the active player is restarted for all outstanding choices.