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Complete Rulebook

28.0 Drawing a Card

28.1 Any ruler draws a card by putting the top card of their den (deck) into their hand. 

This is done every turn during a ruler’s draw step, where they draw 2 cards. It may also be done as part of a cost or effect of an Action, Resource, or ability.

 

28.2 Each time a ruler draws, regardless of the number of cards, it is considered one 

draw event. If an effect triggers when a ruler draws, it only triggers once even if that ruler is instructed to draw 2 or more cards at once.

 

28.3 When a ruler draws, no other effects can occur until that ruler is done drawing the 

instructed number of cards. If a ruler draws 2, no ruler may play any Action or 

Resource, or activate an ability or trigger an effect until the 2 cards are drawn.

 

28.4 When a ruler draws a card and there are no cards left in their den, they 

immediately shuffle their discard into their den and draw from the top of this new den deck. If there are no cards left in their den after combining it with their discard and they attempt to draw, there is no effect.

 

28.5 An effect may instruct a ruler to draw from the market. Here, the ruler must 

choose one of the top cards in the two face-up rows available. They cannot move 

any cards or draw any cards that are under other cards. Drawing from the market is not considered bartering.

 

28.6 An effect may instruct a ruler to draw from the ravine. Here the ruler may look 

at any of the cards currently in the ravine and take one into their hand.

 

28.7 An effect may instruct a ruler to draw from their discard. Here the ruler may look 

at any of the cards currently in their own discard and take one into their hand.

 

28.8 An effect may instruct a ruler to draw from the Wilds. Here the ruler must draw 

from the top of the Wilds Deck and put it into their hand.

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