Hello, I'm André
I'm an author, musician, and game designer originally from the USA, but now based in Barcelona.
Terrus was originally designed as a world-building project for RPG settings. Inspiration came from a trip to Italy in 2023, where we toured Rome, the Vatican, and Pompeii. At the same time, my wife and I caught COVID and were stuck in our Airbnb recovering and thinking about creative projects. What would happen, we thought, if humanity was wiped out by some sort of plague and the animals came to inhabit the ruins? How would they evolve? What societies would they create? What would they think about humans?

So, I began writing, designing a narrative, timeline, and ideas about the cultures, beliefs, and societal norms that might exist in this alternate history. As a life-long table-top gamer, I also had ideas about game mechanics that I thought would be fun to make part of the Terrus world.
The Terrus TCG started to come together by the fall of 2023, especially with the expert design help of WanderingModa, who made all of the frames for the cards. Now with a clear style and background, I started working on the images so that I could experiment with a game prototype that conveyed the world-building concept. Bringing the vision to reality has been a exciting and educational journey, and I've only just begun!

Full disclosure, the illustrations used for the entire prototype set of Terrus: Conquer the Clade TCG were created using a Generative AI program called Leonardo.ai.
Image guidance was taken from my own photography and extensive edits were made using Adobe Photoshop.
The prototype's visual development is intentionally temporary. Terrus is now seeking professional art direction and illustration to establish its definitive visual identity.
Please feel free to contact me so we can get started!
