ChiAxis - Creative Arts Studio
29.0 Keyword Abilities
29.1 Keyword abilities are written in bold/italic and when introduced in a new Terrus
set are usually accompanied by explainer text.
29.1a Blitz
“May attack the first turn it is recruited.”
29.1b Tactics
“1st priority when attacking.”
29.1c Ritual is an ability with an additional cost of a minimum total statistic
requirement (in most cases INT) of beasts attached to a particular location. To activate a ritual ability or play a ritual action, a location must be chosen. A beast must be attached to the location if the ritual is one of their abilities. The effect of a ritual is detailed in the text of each card.
29.1d Seasonal
“Worth (2) featly when discarded for a fealty cost.”
29.1e Flight
“May attack any location.”
29.1f Intercept
“May guard any location in your city.”
29.2 Species Specific Keyword Abilities are abilities usually printed on clades that
provide all beasts of a particular species the same ability.
29.2a Cow - Ruminate
“(Anytime)(Plant): INT +1 until your next day.”
29.2b Horse - Bolt
“(Dusk)(1) Battle: Return this beast to your city.”
29.2c Deer - Velvet
“(Anytime) Draw 2 before entering a duel.”
29.2d Goat - Curiosity
“(Day) Fatigue: Draw 1.”
29.2e Sheep - Herd
“(Day)(1): DEF +1 until dawn for each other beast of the same species in
your city.”
29.2f Boar - Rummage
“(Day) Fatigue: Draw a structure from the ravine.”
29.2g Canine - Hunt
“(Night) Fatigue: Duel a beast ruled by an opponent. You may not
increase stats during this duel.”
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29.2h Bird - Scatter
“When this beast would be buried during the resolution of a skirmish:
Fatigue it until end of season instead.”