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Complete Rulebook

26.0 Vitae

26.1 Each ruler begins the game with a starting vitae total printed on their chosen 

clade. Different clades may have different starting life totals. A ruler gaining or losing vitae is functionally equivalent to that ruler’s clade gaining or losing vitae.

 

26.2 Wounds dealt to a ruler’s clade normally causes that ruler to lose an equivalent 

amount of vitae.

 

26.3 If an effect causes a ruler to lose or gain vitae, that ruler’s vitae total is adjusted 

accordingly. 

 

26.4 If a cost or effect allows a ruler to pay an amount of vitae greater than 0, the ruler 

may do so only if their vitae total is greater than or equal to the amount of the payment. If a ruler pays vitae, the payment is subtracted from their vitae total; in other words, the ruler loses that much vitae. (Rulers can always pay 0 vitae.)

 

26.5 If a ruler’s clade has 0 or less vitae, that ruler loses the game.

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