ChiAxis - Creative Arts Studio

Terrus: Conquer the Clade
Two formats for dynamic game play and replay-ability
01
Constructed Set-Up
Constructed playing format requires each ruler to craft a 50-card main deck (no duplicates) along with a chosen clade, a 4+ card relic deck, and the standard 4 basic events.
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This format is designed for a high level of deck crafting skill and is suitable for tournament competition.
All forms of constructed play include a Market with a top row featuring unlimited copies of each of the basic resources (meat, plants, bugs, wood, stone, and crystal) and a bottom row with one copy per player of each of the corresponding structures (butchery, farm, hive, timber mill, stone quarry, mineral mine). A third row below (Wilds) is optional and adds a large element of randomness so it isn't considered a competitive format.

02
Deck-building Set-Up
Deck-Building begins with each player having a Den deck of 12 cards:
One of each of the six basic resources
(1 Meat, 1 Plant, 1 Bug, 1 Wood, 1 Stone, 1 Crystal)
- and -
One of each of the six basic structures
(1 Butchery, 1 Farm, 1 Hive, 1 Timber Mill, 1 Stone Quarry, 1 Mineral Mine)
Deck-Building uses the same basic market indicated above but adds a third row called the Wilds. The Wilds (see basic rules) fills the third row with random cards, creating a draft-like experience where player's slowly build their deck with the cards that appear. The Wilds constantly churns out new cards with every purchase and season change, adding a high level of randomness to the game flow and extreme replay-ability.