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Terrus - Constructed

This format is for drafting and competitive game play, where players can craft their most efficient, fun, or devastating strategies.

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01

Constructed Set-Up

All forms of competitive play include a Market with a top row featuring each of the basic resources (meat, plants, bugs, wood, stone, and crystal) and a bottom row with one copy per player of each of the corresponding structures (butchery, farm, hive, timber mill, stone quarry, mineral mine). When a card is bartered for from the market, it goes directly into the player's hand.

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02

Competitive

50 card deck, no basic resources. Two copies of any card per deck. Players can collect cards and put together their own custom decks.

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03

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Draft

30 card deck, no basic resources. Two copies of any card per deck. A group of 6-8 players can begin with three packs each. After opening each pack, they remove the basic resources, events, and relics. Then each player will choose one of the remaining cards in the pack and pass the rest, face-down, to the player to their right. This process continues until all the cards in a pack have been chosen. The same procedure for the second pack, except passing to the left.  And again the same procedure with the last pack, but passed to the right.

04

Optional Game Play

Events and Relics decks can be used for both forms of competitive play. The standard rotation of 4 events (Freeze, Bloom, Burn, Decay) can be a default seasonal rotation.

In competitive play, it is best to have an judge or impartial participant putting together the event and relic decks so that no player has any particular advantage.

In draft play, the events and relics that appear in the packs can be put aside and used to govern play for each drafting group.

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