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Complete Rulebook

24.0 Priority

24.1 Playing Action cards, activating abilities, recruiting, forging, building, and 

bartering all require a ruler to have priority.

 

24.1a During each phase of a turn, the ruler whose turn it is has first priority. 

When the ruler with priority successfully plays and resolves an action 

card, activates an ability, recruits, forges, builds, barters, or passes priority, the ruler next in turn order receives priority.

 

24.1b During the dawn phase, a ruler does not need priority to move through 

any of the steps until after the Draw Step.

 

24.1c During the dusk phase, the ruler whose turn it is must pass priority 

to opponents until all opponents pass priority in turn order before initiating a Battle or calling a Vote. When in a skirmish, the defending ruler has the first priority.

 

24.1d During the night phase, the ruler whose turn it is must pass priority to 

opponents until all opponents pass priority in turn order before ending the 

turn.

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